Pathfinder 1st Edition
3rd Party Rules
For generations wizards have sought ways to augment their already substantial magical abilities. Centuries of research has yielded countless new spells, metamagic practices, and even the discovery of cooperative spellcasting as a means for making existing spells more powerful. Now you can add even more power to your arsenal with Creature Components!
Harvest the essence of elementals, the scales of dragons, and the blood of genies for use in augmenting your own spells or take it a step further with mods to magic items, weapons, and armor.
Creature Components is a 56-page rule supplement surrounding the harvesting of specialized components, and their use in the augmentation of both arcane and divine magic. This book includes:
• Rules for identifying and harvesting creature components
• Over 100 creatures in the component catalogue
• Variant Magical Items
• New Magical Weapons and more
• Within these pages are options for both players and Game Masters to add variety to treasure hoards, day to day spell casting, and even item creation. Magic has evolved...
"There is narrative potential for years in the system presented here and I absolutely love it to bits. This book is stellar and deserves a final verdict of 5 stars + seal of approval, is a candidate for my top ten of 2016 and receives the EZG Essentials-tag". - Endzeitgeist