Dungeons & Dragons 5th Edition
3rd Party Rules
For generations wizards have sought ways to augment their already substantial magical abilities. Centuries of research has yielded countless new spells, metamagic practices, and even the discovery of cooperative spellcasting as a means for making existing spells more powerful. Now you can add even more power to your arsenal with Creature Components!
Harvest the essence of elementals, the scales of dragons, and the blood of genies for use in augmenting your own spells or take it a step further with mods to magic items, weapons, and armor.
Creature Components is a 58-page rule supplement surrounding the harvesting of specialized components, and their use in the augmentation of both arcane and divine magic. This book includes:
• Rules for identifying and harvesting creature components
• Over 100 creatures in the component catalogue
• Variant Magical Items
• New Magical Weapons and more
• Within these pages are options for both players and DMs to add variety to treasure hoards, day to day spell casting, and even item creation. Magic has evolved...
"I consider this to be a truly excellent and highly recommended supplement for your 5e-games, and as such, my final verdict will clock in at 5 stars + seal of approval. This should be considered to be on par with a Top Ten-winner, and a must-own offering for 5e, earning this my EZG Essentials-tag, a must have, inspiring, game-enhancing supplement.". - Endzeitgeist